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服务器之家 - 编程语言 - C/C++ - C语言实现骑士飞行棋

C语言实现骑士飞行棋

2021-08-13 14:45Not-Object C/C++

这篇文章主要为大家详细介绍了C语言实现骑士飞行棋,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了C语言实现骑士飞行棋的具体代码,供大家参考,具体内容如下

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/* Author Mr.Long
 * Date  2015年12月2日17:33:17
 */
#include<iostream>
#include<string>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)
 
using namespace std;
 
string player[2]={"玩家A","玩家B"};
int map[100];
int playerPos[2]={0,0};
int gamePlayer = 0;
bool isGameOver = false;
int winer = -1;
int pausePlayer = -1;
//0□正常 1☆幸运轮盘  2◎地雷  3△暂停  4卍时空隧道
 string getLogo(int pos){
 
 string res = "□";
 if((playerPos[0] == pos) && (playerPos[1] == pos)){
 res = "<>"
 }else if(playerPos[0]==pos){
  res = "A";
 }else if(playerPos[1]==pos){
  res = "B";
 }else{
  switch(map[pos]){
  case 1:
   res = "☆"; // 幸运轮盘
   break;
  case 2:
   res = "◎"; // 地雷
   break;
  case 3:
   res = "△"; // 暂停
   break;
  case 4:
   res = "卍"; // 时空隧道
   break;
  }
 }
 return res;
 }
 void drowMap(){ //绘制地图
 
 for(int i = 0;i<=29;++i){
  cout<<getLogo(i);
 }
 cout<<endl;
 for(int i = 30;i<=34;++i){
 for(int j = 0;j<=28;j++){
  cout<<" ";
 }
  cout<<getLogo(i)<<endl;;
 }
 for(int i =64;i>=35;i--){
 cout<<getLogo(i);
 }
 cout<<endl;
 for(int i = 65;i<=69;++i){
 cout<<getLogo(i)<<endl;
 }
 for(int i = 70;i<=99;i++){
  cout<<getLogo(i);
 }
 cout<<endl;
 cout<<"地图说明:【☆幸运轮盘  卍时空隧道  ◎地雷  △暂停  <>玩家同处一个位置】"<<endl;
 }
 void gameOver(){ //游戏结束
 isGameOver = true;
 winer = gamePlayer;
 playerPos[gamePlayer]=99;
 system("cls");
 drowMap();
 cout<<"***游戏结束!恭喜["<<player[gamePlayer]<<"]取得胜利!"<<endl;
 system("PAUSE");
 }
 void initMap(){ //初始化地图
 int luckyTurn[] = {6,23,40,55,69,83};//幸运轮盘1
 int landMine[] = {5,13,17,33,38,50,64,80,94};//地雷2
 int pause[] = {9,27,60,93};//暂停3
 int timeTunnel[] = {20,25,45,63,72,88,90};//时空隧道4
 int i;
 for(i =0;i<6;++i){
  int pos = luckyTurn[i];
  map[pos] = 1;
 }
 for(i =0;i<9;++i){
  int pos = landMine[i];
  map[pos] = 2;
 }
 for(i =0;i<4;++i){
  int pos = pause[i];
  map[pos] = 3;
 }
 for(i =0;i<7;++i){
  int pos = timeTunnel[i];
  map[pos] = 4;
 }
 }
 void initUI(){ //初始化界面
 
 cout<<"*******************小游戏*****************"<<endl;
 cout<<"*                    *"<<endl;
 cout<<"*        骑士飞行棋       *"<<endl;
 cout<<"*                    *"<<endl;
 cout<<"****************@诗意的叛逆***************"<<endl;
 }
 void joinPlayer(){ //加入玩家
 
 string tmpStr = "";
 cout<<"请输入玩家A的名字___" <<endl;
 cin>>tmpStr;
 while(tmpStr==""){
 cout<<"玩家名字不能为空请重新输入___" <<endl;
 cin>>tmpStr;
 }
 player[0] = "A" + tmpStr;
 
 cout<<"请输入玩家B的名字___" <<endl;
 cin>>tmpStr;
 while(tmpStr==""){
 cout<<"玩家名字不能为空请重新输入___" <<endl;
 cin>>tmpStr;
 }
 while(tmpStr == player[0]){
 cout<<"玩家名字不能重复,请重新输入___" <<endl;
 cin>>tmpStr;
 }
 player[1] = "B" + tmpStr;
 system("cls");
 cout<<"***玩家加入成功..."<<endl;
 cout<<"***地图中[A]表示玩家["<<player[0]<<"]的位置..."<<endl;
 cout<<"***地图中[B]表示玩家["<<player[1]<<"]的位置..."<<endl;
 }
 void yaoYiYao(){ //投掷骰子
 
 short number = 0;
 while(!isGameOver){
  char a;
  cout<<"***请["<<player[gamePlayer]<<"]输入g投掷骰子..."<<endl;
 cin>>a;
  if(a=='g'){
  system("cls");
  number = random(6)+1;
  cout<<"***玩家["<<player[gamePlayer]<<"]投掷的骰子数为:"<<number<<endl;
  playerPos[gamePlayer] += number;
  int pos = playerPos[gamePlayer];
  if(pos >=99){
  gameOver();
  }else{
  switch(map[pos]){
  case 0:
   if(pausePlayer = -1){
   gamePlayer = !gamePlayer;
   }else if(pausePlayer = 0){
   pausePlayer++;
   }else if(pausePlayer = 1){
   pausePlayer = -1;
   }
   break;
  case 1:
   int cnumber;
   cout<<"***哇哦!玩家["<<player[gamePlayer]<<"]获得幸运转一转的机会..."<<endl;
   cout<<"***请输入数字选择要进行的操作...."<<endl;
   cout<<"1--与对方交换位置"<<endl<<"2--轰炸对方"<<endl;
   cin>>cnumber;
   if(cnumber == 1){
    int t = 0;
    t = playerPos[gamePlayer];
    playerPos[gamePlayer] = playerPos[!gamePlayer];
    playerPos[!gamePlayer] = t;
   }else if(cnumber == 2){
    playerPos[!gamePlayer] -=6 ;
   }else{
    cout<<"输入非规定数字!机会丢失。"<<endl;
   }
   gamePlayer = !gamePlayer;
   break;
  case 2:
   cout<<"***啊哦!玩家["<<player[gamePlayer]<<"]踩到地雷啦,后退6步..."<<endl;
   playerPos[gamePlayer] -= 6;
   gamePlayer = !gamePlayer;
   break;
  case 3:
   cout<<"***悲剧呀!玩家["<<player[gamePlayer]<<"]暂停投掷一次..."<<endl;
   pausePlayer = 0;
   gamePlayer = !gamePlayer;
   break;
  case 4:
   cout<<"***真棒!玩家["<<player[gamePlayer]<<"]穿越时空隧道..."<<endl;
   playerPos[gamePlayer] += 10;
   if(playerPos[gamePlayer]>=99){
   gameOver();
   }
   gamePlayer = !gamePlayer;
   break;
  }
  }
 }else if(a == 'a'){
  winer = 0;
  gameOver();
 }else if(a == 'b'){
  winer = 1;
  gameOver();
 }
 for(int i=0;i<=1;i++){
  if(playerPos[i]<0)
  playerPos[i] = 0;
 }
 if(!isGameOver){
  drowMap();
 }
 }
 }
 
 int main(){
 srand((unsigned)time(NULL));
 
 initUI();
 cout<<"***开始初始化玩家设置..."<<endl;
 joinPlayer();
 initMap();
 drowMap();
 cout<<"***本场游戏开始:["<<player[0]<<"] VS ["<<player[1]<<"]"<<endl;
 gamePlayer = random(2);
 yaoYiYao();
 return 0;
 }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/zxlong7749/article/details/50156267

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