一、贪吃蛇小游戏简介:
用上下左右控制蛇的方向,寻找吃的东西,每吃一口就能得到一定的积分,而且蛇的身子会越吃越长,身子越长玩的难度就越大,不能碰墙,也不能咬到自己的身体,等到了一定的分数,就能过关。
二、函数框架
三、数据结构
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typedef struct Snake { size_t x; //行 size_t y; //列 struct Snake* next; }Snake, *pSnake; |
定义蛇的结构体,利用单链表来表示蛇,每个结点为蛇身体的一部分。
四、代码实现(vs2010 c语言)
1.Snake.h
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#ifndef __SNAKE_H__ #define __SNAKE_H__ #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <time.h> #include <malloc.h> #include <assert.h> //标识地图大小 #define ROW_MAP 10 //地图的行 #define COL_MAP 20 //地图的列 #define SUCCESS_SCORE 10//通关分数 enum Direction //蛇行走的方向 { R, //右 L, //左 U, //上 D //下 }Direction; enum State { ERROR_SELF, //咬到自己 ERROR_WALL, //撞到墙 NORMAL, //正常状态 SUCCESS //通关 }State; typedef struct Snake { size_t x; //行 size_t y; //列 struct Snake* next; }Snake, *pSnake; void StartGame(); void RunGame(); void EndGame(); #endif |
2.Snake.c
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#include "Snake.h" pSnake head = NULL; //定义蛇头指针 pSnake Food = NULL; //定义食物指针 int sleeptime = 500; //间隔时间,用来控制速度 int Score = 0; //总分 int everyScore = 1; //每步得分 //定义游戏中用到的符号 const char food = '#' ; const char snake = '*' ; void Pos( int x, int y) //控制输出光标 { COORD pos; //pos为结构体 pos.X = x; //控制列 pos.Y = y; //控制行 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); //读取标准输出句柄来控制光标为pos } void Face() { system ( "color 0C" ); printf ( "*******************************************************\n" ); printf ( "* Welcome to Snake Game! *\n" ); printf ( "* *\n" ); printf ( "* ->开始游戏请按 enter键 *\n" ); printf ( "* ->退出游戏请按 esc键 *\n" ); printf ( "* ->暂停游戏请按 space键 *\n" ); printf ( "* ->通过上下左右键来控制蛇的移动 *\n" ); printf ( "* ->通过F1键减速 F2键加速 *\n" ); printf ( "*******************************************************\n" ); } void Map() //初始化地图 { int i = 0; for (i = 0; i<COL_MAP; i+=2) //打印上下边框(每个■占用两列) { Pos(i, 0); printf ( "■" ); Pos(i, ROW_MAP-1); printf ( "■" ); } for (i = 0; i<ROW_MAP; i++) //打印左右边框 { Pos(0, i); printf ( "■" ); Pos(COL_MAP-2, i); printf ( "■" ); } } void PrintSnake() //打印蛇 { pSnake cur = head; while (cur) { Pos(cur->y, cur->x); printf ( "%c" , snake); cur = cur->next; } } void InitSnake() //初始化蛇身 { int initNum = 3; int i = 0; pSnake cur; head = (pSnake) malloc ( sizeof (Snake)); head->x = 5; head->y = 10; head->next = NULL; cur = head; for (i = 1; i < initNum; i++) { pSnake newNode = (pSnake) malloc ( sizeof (Snake)); newNode->x = 5+i; newNode->y = 10; newNode->next = NULL; cur->next = newNode; cur = cur->next; } PrintSnake(); } void CreateFood() //在地图上随机产生一个食物 { pSnake cur = head; Food = (pSnake) malloc ( sizeof (Snake)); //产生x~y的随机数 k=rand()%(Y-X+1)+X; srand ((unsigned) time (NULL)); Food->x = rand ()%(ROW_MAP-2 - 1 + 1)+1; Food->y = rand ()%(COL_MAP-3 - 2 + 1)+2; Food->next = NULL; while (cur) //检查食物是否与蛇身重合 { if (cur->x == Food->x && cur->y == Food->y) { free (Food); Food = NULL; CreateFood(); return ; } cur = cur->next; } Pos(Food->y, Food->x); printf ( "%c" , food); } void StartGame() //游戏开始的所有设置 { Face(); system ( "pause" ); if (GetAsyncKeyState(VK_RETURN)) { system ( "cls" ); Pos(COL_MAP+5, 1); printf ( "当前分数/通关分数:" ); Pos(COL_MAP+20, 1); printf ( "%d/%d" , Score, SUCCESS_SCORE); Pos(COL_MAP+5, 2); printf ( "当前分每步得分:" ); Pos(COL_MAP+20, 2); printf ( "%d" , everyScore); Pos(COL_MAP+5, 3); printf ( "\n" ); Pos(COL_MAP+5, 4); printf ( "速度越快 得分越高哦!!\n" ); Map(); InitSnake(); CreateFood(); } else if (GetAsyncKeyState(VK_ESCAPE)) { exit (0); } } int IsCrossWall() //判断是否碰到墙 { if (head->x <= 0 || head->x >= ROW_MAP-1 ||head->y <= 1 || head->y >= COL_MAP-2) { State = ERROR_WALL; return 0; } return 1; } int IsEatSelf(pSnake newHead) //判断是否咬到自己 { pSnake cur = head; assert (newHead); while (cur) { if (cur->x == newHead->x && cur->y == newHead->y) { State = ERROR_SELF; return 0; } cur = cur->next; } return 1; } int IsFood(pSnake pos) //判断该位置是不是食物 { assert (pos); if (pos->x == Food->x && pos->y == Food->y) { return 1; } return 0; } void SnakeMove() //蛇移动一次 { pSnake newHead = NULL; newHead = (pSnake) malloc ( sizeof (Snake)); if (Direction == R) { newHead->x = head->x; newHead->y = head->y+1; newHead->next = head; } else if (Direction == L) { newHead->x = head->x; newHead->y = head->y-1; newHead->next = head; } else if (Direction == U) { newHead->x = head->x-1; newHead->y = head->y; newHead->next = head; } else if (Direction == D) { newHead->x = head->x+1; newHead->y = head->y; newHead->next = head; } if (IsFood(newHead)) { head = newHead; PrintSnake(); CreateFood(); Score += everyScore; Pos(COL_MAP+20, 1); printf ( "%d/%d" , Score, SUCCESS_SCORE); if (Score >= SUCCESS_SCORE) { State = SUCCESS; } } else { if (IsCrossWall() && IsEatSelf(newHead)) { pSnake cur = NULL; head = newHead; cur = head; //删除蛇尾并打印 while (cur->next->next != NULL) { Pos(cur->y, cur->x); printf ( "%c" , snake); cur = cur->next; } Pos(cur->y, cur->x); printf ( "%c" , snake); Pos(cur->next->y, cur->next->x); printf ( " " ); //打印空格来覆盖频幕上的蛇尾 free (cur->next); cur->next = NULL; } else { free (newHead); newHead = NULL; } } } void Pause() { while (1) { Sleep(sleeptime); if (GetAsyncKeyState(VK_SPACE)) { break ; } } } void ControlSnake() //用键盘控制游戏 { if (GetAsyncKeyState(VK_UP) && Direction!=D) { Direction = U; } else if (GetAsyncKeyState(VK_DOWN) && Direction!=U) { Direction = D; } else if (GetAsyncKeyState(VK_LEFT) && Direction!=R) { Direction = L; } else if (GetAsyncKeyState(VK_RIGHT) && Direction!=L) { Direction = R; } else if (GetAsyncKeyState(VK_F1)) { if (sleeptime != 500) { sleeptime = 500; everyScore = 1; Pos(COL_MAP+20, 2); printf ( "%d" , everyScore); } } else if (GetAsyncKeyState(VK_F2)) { if (sleeptime != 300) { sleeptime = 300; everyScore = 2; Pos(COL_MAP+20, 2); printf ( "%d" , everyScore); } } else if (GetAsyncKeyState(VK_SPACE)) { Pause(); } else if (GetAsyncKeyState(VK_ESCAPE)) { exit (0); } } void StateGame() //判断游戏失败或成功 { if (State == ERROR_SELF) { system ( "cls" ); printf ( "很遗憾,蛇咬到自己,游戏失败!\n" ); } else if (State == ERROR_WALL) { system ( "cls" ); printf ( "很遗憾,蛇碰到墙壁,游戏失败!\n" ); } else if (State == SUCCESS) { system ( "cls" ); printf ( "恭喜您,已通关!!!\n" ); } } void RunGame() { Direction = R; //蛇初始行走方向为右 State = NORMAL; //游戏初始为正常状态 while (1) { ControlSnake(); SnakeMove(); if (State != NORMAL) { StateGame(); break ; } Sleep(sleeptime); } } void EndGame() //释放链表并恢复默认值 { pSnake cur = head; while (cur) { pSnake del = cur; cur = cur->next; free (del); del = NULL; } head = NULL; if (Food != NULL) { free (Food); Food = NULL; } Score = 0; everyScore = 1; sleeptime = 500; } |
3.Test.c
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#include "Snake.h" int main() { while (1) { StartGame(); RunGame(); EndGame(); } system ( "pause" ); return 0; } |
五、运行界面展示
1.欢迎界面
2.游戏界面
小小的c语言项目,用来练手,仅供参考哦!!
谢谢阅读,如有问题,欢迎提出。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/XHfight/article/details/51676109